![]() You will get immediate feedback on your HUD if you made a good shot. Although this limitation can be overcome, I don't think it is necessary especially for gunnery practice. What the Combat Hornet doesn't do? ****************************** You will not be able to shoot down people in mulitplayer or AI in free flight. In-Flight Refueling Gauge (Shift+9) Flight Model ************ The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings. Realistic Gun: 2.1 Precise ballistic trajectory of a 20mm PGU-28/B round fired by M61A1 Vulcan 2.2 HIGH/LOW rate of fire (6,000/4,000 rpm) 2.3 Feedback if target was hit Additional Gauges *************** 1. Radar Single Target Track (STT) sub-mode (TD Box, range and closure rate) A/A Master Mode *************** 1.Īir-to-air guns mode enabled with two gunsights: 1.1 Funnel Mode 1.2 Gun Director Mode (Gun Reticule with 'SHOOT' Cue) 2. Radar Gun Acquisition (GACQ) sub-mode (20 degrees forward looking within 5 nm) 2. Clemenceau carrier: 113.00 MHz or TACAN channel 77X HUD Radar modes **************** 1. Javier's Nimitz carrier: 112.00 MHz or TACAN channel 57X 3. Default Acceleration carrier: 111.00 MHz or TACAN channel 47X 2. Ground Proximity Warning System 5.īarometric/radar altitude 6. Transparent HUD glass 3.īlue/green color 4. You can choose the aircraft by selecting 'Neutrino' in the Publisher drop-down menu. Map the function 'Release Droppable Objects' to a button on your joystick and make sure the slider Repeat is all the way to the right (max). Copy the content of the 'Effects' folder, contained in this package, to. INSTALLATION ************** This package requires Flight Simulator X: Acceleration! Copy the folder 'FA-18_Combat', contained in this package, to. You will find a detailed description of the A/A Gun mode in the Air-to-Air Guns Manual that comes with the package.ĭescription of the additional gauges can be found in the folder. F/A-18 Combat Version with realistic HUD. You will also get a couple of additional gauges - an In-Flight Refueling Gauge, PLAT Camera and a Carrier Landing Gauge. The HUD is an upgrade of the Realistic F/A-18 HUD by Jivko Rusev and Scott Printz, which allows ILS and TACAN navigation for aircraft carriers. The flight model is unchanged from the Acceleration F/A-18 except for allowing manually controlled flaps and reducing the arresting wire tension for smoother carrier landings. You will not be able to shoot down other aircraft, but you will receive an immediate indication on your HUD if a bullet hit the bandit.ĭetailed information about the Flight Simulator X FSX F/A-18 Hornet by Bob Chicilo. With the two radar modes, the two gun sights and the flying tracers, the virtual dogfight will be very similar to a real one. This is the Acceleration F/A-18 Hornet equipped with 20mm M61 cannon and a fully functional air-to-air gun mode found in the real F/A-18.
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